MSFS 2020 Support

As with most scenery developers at the moment, we're investigating how much work is needed to convert existing airports into the new Microsoft Flight Simulator. With the limited SDK and documentation that's currently available, we're finding that some design jobs are easier than the old ESP-based simulators and some are harder.

That said, our home airport Plymouth is now undergoing a simple remake to see how much work is required. So far, only the ground and lighting has been made using the in-built editor. Existing airport models such as the terminal etc are expected to be a straight conversion. Newer lighting techniques using SODE as used in our Newquay Airport scenery are pretty much impossible right now, so default lighting is being used at Plymouth, which coincidentally does have 3D models attached.

Here's a preview of how Plymouth is getting on: